Coaching Skills: The mental game

Help your players reach their full potential both mentally and physically as you learn how to coach the mental game with this course from Deakin University.

Duration

2 weeks

Weekly study

3 hours

100% online

How it works

Included in an ExpertTrack

Course 5 of 5

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Established

1974

Location

Melbourne, Australia

World ranking

Source: QS World University Rankings 2021

Understand how mental fitness affects your team

An athlete’s performance is dependent on more than their physical skills; it also extends into their mental strength.

On this two-week course, you’ll discover how you can help your team enhance their A-game by knowing how to coach the mental game.

Distractions outside of a game, known as B-factors, can affect how an athlete performs, which is where coaching athletes mentally pays off. You’ll identify key elements of the mental game and learn how to apply frameworks, principles and strategies to improve an athlete’s mental fitness to get them into the ‘zone’.

Learn how to promote a positive team culture

Culture is a primary mental conditioner that can affect an athlete’s performance and development.

As a coach, you’re responsible for establishing a positive team culture to encourage growth. You’ll explore how you can create ideal mindsets in your athletes by creating an empowering culture, and adapting a servant leadership and athlete-centred approach.

Apply your skills to business or sports coaching

By the end of this course, you’ll understand how to reflect on your coaching practice, either in business or sports, and apply what you have learned to enhance your team’s performance.

You’ll learn how to develop a supportive environment that helps your athlete’s maximise their potential, as you understand how to coach the mental game.

What topics will you cover?

  • The thinking and the instinctive brain and their separate functions in key moments of performance
  • The performance equation
  • Ways of enhancing players’ A-game
  • Dealing with the B-factors (situations and conditions)
  • The impact of past-present-future on players’ performance
  • The ‘zone.’

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