How to Program in C++
Develop both basic and advanced skills in C++ programming and learn how to build a range of applications with this online course from Packt Publishers.
Duration
5 weeks
Weekly study
4 hours
100% online
How it works
Unlimited subscription
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C++ is a multi-purpose programming language used for software engineering, operating systems, games development, and more for over four decades.
On this five-week course, you’ll be introduced to the fundamentals of programming in C++. You’ll learn to build a range of applications and gain the skills necessary to kickstart your career in programming.
C++ is one of the most popular object-oriented programming languages, a language founded in classes and objects rather than logic and functions.
By understanding the principles of C++ programming, you’ll be able to develop skills in other OOP languages, including Python, Java, Ruby, and PHP, enhancing your future employability.
On this course, you’ll familiarise yourself with C++ concepts including variables, data types, operators, control statements, arrays, vectors, and functions.
You’ll then put your understanding of C++ operations into practice, building fun step-by-step projects. In doing so, you’ll gain the skills to create applications and be able to apply your knowledge in your choice of programming career.
The Standard Template Library contains C++ templates featuring data structures and functions commonly used in C++ programming.
You’ll gain an overview of the types of operations that can be carried out using the STL, allowing you to complete programming projects quickly and more efficiently.
By the end of this course, you’ll have a comprehensive understanding of the concepts and capabilities of C++ programming. You’ll be able to confidently create applications in C++ and be able to adapt your learning to complete projects in C++ and other OOP languages.
Welcome to How to program with C++ and the start of your learning journey, brought to you by Packt.
In this activity, you'll meet your instructor and set up Visual Studio, CodeBlocks and/or Visual Studio Code on your PC.
In this activity, we'll be introduced to C++ and learn more about variables and data types.
In this activity, we'll learn more about working with comments and three types of operators.
In this activity, we'll explore symbolic constants, naming conventions and user input. You will have an opportunity to test the skills you have learned in three engaging projects.
You have reached the end of Week 1. In this activity, you'll reflect on what you have learned.
Welcome to Week 2. In this activity, we'll highlight the main topics that will be covered this week.
In this activity, we'll be introduced to control statements and delve deeper into selection control statements and repetition control statements.
In this activity, we'll learn more about working with break and continue statements and random numbers. You will have an opportunity to practice the skills you have learned in three projects.
In this activity, we'll explore working with built-in arrays, the array class and the vector class.
In this activity, we'll explore working with multi-dimensional arrays. You will have an opportunity to test your skills in three engaging projects.
You have reached the end of Week 2. In this activity, you'll reflect on what you have learned.
Welcome to Week 3. In this activity, we'll highlight the main topics that will be covered this week.
In this activity, we'll learn how to break problems down into reusable named pieces of code called functions. We will explore function prototypes and definitions, function return types, parameters and parameter passing.
In this activity, we'll learn more about variable scope and lifetimes, function overloading and the <cmath> library and recursion.
In this activity, we'll have the opportunity to practice the skills we have learned in four engaging projects.
In this activity, we'll be introduced to object-oriented programming and learn more about encapsulation and separate compilation.
In this activity, we''ll explore constructors and deconstructors as well as rectangle and book classes.
In this activity, we'll have the opportunity to practice the skills we have learned in three engaging projects.
You have reached the end of Week 3. In this activity, you'll reflect on what you have learned.
Welcome to Week 4. In this activity, we'll highlight the main topics that will be covered this week.
In this activity, we'll be introduced to exceptions and the exception hierarchy and learn more about logic errors.
In this activity, we'll explore runtime errors, throwing exceptions, rethrowing exceptions and custom exceptions.
In this activity, we'll explore basic testing and debugging. You will have an opportunity to test the skills you have learned in two engaging projects.
In this activity, we'll be introduced to pointers and learn more about dynamic memory.
In this activity, we'll learn more about const correctness and have the opportunity to test our skills in two engaging projects.
In this activity, we'll learn more about sequential file input and output as well as combining input and output.
In this activity, we'll have an opportunity to test the skills we have learned in three engaging projects.
You have reached the end of Week 4. In this activity, you'll reflect on what you have learned.
Welcome to Week 5. In this activity, we'll highlight the main topics that will be covered this week.
In this activity, we'll learn about object-oriented programming and the syntax related to inheritance.
In this activity, we'll test our skills by creating new pointers and adding classes.
In this activity, we'll apply oour skills by building a project from scratch.
In this activity, we'll continue to build our skills by exploring template libraries.
In this activity, we'll explore how to manage friend classes and smart pointers.
In this activity, we'll have the opportunity to apply our new class-skills to projects.
You have reached the end of this course. In this activity, you'll reflect on what you have learned.
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