Metaverse and Virtual Reality
Develop your understanding of the metaverse and its technologies to learn how to use them to your advantage with this online course from NTHU.
Duration
6 weeks
Weekly study
1 hour
100% online
How it works
Unlimited subscription
Learn more
Established
1956
Location
Taiwan
World ranking
Source: QS World University Rankings 2021
The metaverse is redesigning the future of the internet in a 3D virtual world. But what exactly is the metaverse, and who are key players in it?
On this six-week course, you’ll answer these questions and more as you explore the opportunities and challenges in the metaverse and what businesses can do to enter this era.
You’ll analyse the metaverse from various dimensions such as virtual reality (VR), augmented reality, Web3/NFT, and virtual amusement parks.
Through this exploration, you’ll learn how to design effective marketing campaigns or design innovative applications for the metaverse.
You’ll start by learning more about the unique traits of virtual reality and the fascinating phenomenon of the proteus effect.
Next, you’ll discuss whether the metaverse can be used for social good, such as promoting health and exercise.
You’ll explore the general trends in virtual reality to unpack which trends you might like to invest in and explore more.
To help you decide, you’ll delve into the various applications of VR to understand how it is used. This includes industries such as entertainment, healthcare, and the military.
Finally, you’ll discover what marketing in the metaverse looks like.
You’ll understand what makes effective NFT marketing, brands marketing in the metaverse, as well as AR games and filters.
Guided by industry experts, you’ll finish the course with a solid understanding of the metaverse and the technologies within it.
With various introductions and overviews of Metavese, learners can follow the instruction's step to enter the world of Metaverse.
With various introductions of applications, learners will be better able to realize the current applications in Metaverse.
With various introductions of applications, learners will be better able to realize the finanical and banking applications in Metaverse.
With introductions of Web3 and NFT, learners will be better able to realize the web3 and NFT.
With introductions of various applications in NFT marketing, learners will be better able to explore this area.
With introductions of Token-Gated Commerce, learners will be better able to explore this area.
With introductions of unique traits of Virtual Reality, learners will be better able to explore this area.
With introductions of Proteus Effect, learners will be better able to identify and learn about Proteus Effect.
With introductions of embodiment experiements, learners will be better able to realize how to utilize embodiment for social good.
With introductions of embodiment experiments, learners will be better able to realize how to utilize embodiment for health persuasion.
With introductions of embodiment experiments, learners will be better able to realize how to utilize embodiment for exercise persuasion.
With introductions of Horizon, learners will be able to realize the Metaverse applications by Meta.
With introductions of Meta technology, learners will be able to learn about how AI and sensory applied by Meta.
With introductions of VR exercise applications from Meta, learners will be able to realize the current VR exercise applications from Meta.
With the introductions, learners will be better able to classify the hardware appliced by Meta.
With the introductions, learners will be better able realize the developments of Metaverse in HTC.
With the introductions, learners will be better able to realize the current applications in art and Real-Estate by HTC.
With the comparisons of HTC and Meta, learners will be better able to classify the strategies and differences between HTC and Meta.
With the introductions, learners will be better able to realize the general trends in Virtual Reality and explore more in this area.
With the introductions of VR applications in training and military, learners will be better able to realize and explore more.
With the introductions of VR applications in entertainment, learners will be better able to realize and explore more.
With the introductions of VR applications in health care, learners will be better able to realize and explore more.
With the introductions of VR applications in education and other fields, learners will be better able to realize and explore more.
With the introductions, learners will be better able to utilize the framwork of VR applications.
With the introductions, learners will be better able to realize the brands marketing in VR and Metaverse.
With the introductions of AR marketing applications, learners will be better able to realize and explore more.
With the introductions of Perfect Corp, learners will be better able to realize this AR beauty tech from Taiwan.
With the introductions of current applications in AR games, learners will be better able to realize and try to design one.
With the introductions, learners will be able to realize the developments and applications of this Virtual Theme park, Fornite, and explore more.
With the introductions, learners will be able to realize the developments and applications of this Virtual Theme park, Roblox, and explore more.
With the introductions, learners will be better able to explore and realize more practices in virtual theme park.
With the introductions of Osense Space, learners will be better able to realize and utilize these technologies to think of better buiness model.
With the introductions, learners will be better able to realize and explore brands marketing cases in Metaverse.
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